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Thread Statistics | Show CCP posts - 5 post(s) |
Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 14:06:00 -
[1]
Edited by: Effei Gloom on 20/12/2006 14:09:07 Edited by: Effei Gloom on 20/12/2006 14:07:42 before outpost should be destructable allow us to kill npc stations in 0.0 and maybe low sec
Those pilots that live there should have to build outpost too :)
but i like more the damage idea:
for each 200 mill HP damage you do to an outpost it looses 10%->100% of its effiency....
1. refinery outpost loose 10% refing yield for each 200 mill hp damage 2. factory outpost loose 100% efficiency on ME... 3. lab outpost loose 100% research time... 4. gallente increases market fee by 100%...
If an outpost gets 2 billion HP damage its a wreck ! you cant dock at wrecked outposts !
like those beautifull ruined deadspace stations
BUT:
you can remote rep them :)
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Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 14:10:00 -
[2]
Originally by: Serapis Aote Why not just let a force taking over an outpost have the ability to take all hangered assets of corps and individuals that were kicked out. You know the spoils of war and stuff.
You need to not just have the station, but also sov. Then maybe a time of 2 weeks that you must hold the station (give people a chance to take it back) (it would also take you some time to find everything) and then bam you can then choose to transfer all hangered assets to the new controling corp.
but only if you put it into the wreck status... could be still worth it if there are T2 bpo in hangars :)
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Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 14:13:00 -
[3]
Edited by: Effei Gloom on 20/12/2006 14:15:42
Originally by: Jackkal would be nice if the owners could self destuct it. If i owned a outpost and it was going to be taken over with little to no hope of getting it back i would rather blow it up than let it fall into enemy hands.
why not be allowed to jettison all corp hangar crap and scoop the outpost back into freighter :)
but it would be nice to see more and more planets in 0.0 filling with wrecks and inactive outposts... it would tell history to new arrivals
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Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 14:17:00 -
[4]
Edited by: Effei Gloom on 20/12/2006 14:18:53
Originally by: Too Kind I somehow doubt that it's a good idea. It would encourage raiding with mega-blobs and destroying infrastructure. In the end there might be only two power blocks left in conquerable space, small entities get crushed and the outposts decimated to no more than those powerblocks and their 'slaves' need and can handle.
Currently you need long-term plans and form coalitions that last some time to remove a strong entity from space. If you could destroy outposts, you could form a megablob for a short time and destroy outpost after outpost. The raiding mega-blob. Wonder, how the server would like it.
And I think many people had to move back to npc space. If the server could handle it, even entities like BoB, RAGoon, D2 and LV would be at danger to get their outposts wiped away, if like 2000 pilots develop the mad idea that this entity needs to be crushed. And after that there would be an empty station-less region and the next entity might become target number one.
i think you are already too late with your warning :(
but dont forget the starbases, easy to setup hard to kill, even a big aliance would have problems to keep up with new arrivals
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Effei Gloom
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.12.20 15:21:00 -
[5]
Edited by: Effei Gloom on 20/12/2006 15:27:34 Some more suggestions:
Outposts could have:
40 mill HP shield (SOV rules) - 0 HP shields left station is taken over (shield can be transported)
2 bill HP armor - for each 200 mill HP armor lost, the use of the outpost will be limited -10...-90% reduction in refinery yield, ME, PE, market TAX - 0 HP armor, outpost is a wreck and you cannot dock nor claim it your own (armor can be remote armor repped)
10 bill structure - 0 HP structure wreck destroyed (structure cant be repaired)
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With constellation and regional SOV it could be needed to be able to destroy an outpost. = no fast in fast out or you cannot touch structure of any outposts in this region, you could wreck them though
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